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NotesShala Class 11 · Physics
Chapter06

System of Particles and Rotational Motion

Rigid Body and Centre of Mass · Torque and Angular Momentum · Equilibrium and Centre of Gravity · Moment of Inertia and Rotational Dynamics

Reading key Definition Note Remember Derivation Strategy Formulas sit on graph paper · coloured words are the key terms
01
Part 1

Rigid Body and Centre of Mass

Till now, we treated every object as a point particle. A real body has a size. It is made of a very large number of particles. So it is called an extended body. In this chapter, we study the motion of a system of particles and of a rigid body. The main ideas are centre of mass, torque, angular momentum, moment of inertia and rolling motion. Rolling is a mix of translation and rotation.

1.1Rigid Body and Types of Motion

Definition

A rigid body is a body in which the distance between every pair of particles stays fixed, however large the force on it.

No real body is perfectly rigid. But real bodies change their shape only a little. So most real bodies can be taken as rigid bodies.

There are two basic kinds of motion of a rigid body: pure translation and pure rotation. A body can also do both together.

Pure Translational Motion

During pure translation, every particle of the body moves with the same velocity at any instant. So in a given time, all the particles move through the same displacement.

A block sliding (not rolling) down an inclined planeTranslation
P1P2vvθ
A block sliding down an incline: P1P_1 and P2P_2 have the same velocity v⃗\vec{v}
Rotation about a Fixed Axis
Definition
Axis of Rotation

In pure rotation, every particle of the body moves in a circle. All these circles have their centres on one fixed straight line. This line is called the axis of rotation.

Look at a rotating ceiling fan. A particle AA on a blade moves in a circle of radius r1r_1. A particle BB moves in a bigger circle of radius r2r_2.

The centres of both circles lie on the same fixed axis. This axis is the vertical line through the rod of the fan.

ABr1r2fixed axis
A rotating ceiling fan: AA and BB move in circles about the same axis

Take a particle P1P_1 at a distance r1r_1 from the axis. It moves in a circle of radius r1r_1. The centre C1C_1 of this circle lies on the axis.

This circle lies in a plane perpendicular to the axis. In the same way, a particle P2P_2 moves in a circle of radius r2r_2 with centre C2C_2.

C2C1P3P1P2r2r1zxyO
A rigid body rotating about the zz-axis
iDifferent Planes

The circles of P1P_1 and P2P_2 need not be in the same plane. Still, each of these planes is at right angles to the fixed axis.

iiOn the Axis

A particle on the axis, like P3P_3, has r=0r = 0. So it stays at rest while the body rotates.

Note
  • Each particle moves in a circle whose plane is perpendicular to the fixed axis. The centre of this circle is on the axis.
  • A particle that lies on the axis of rotation does not move.
e.g. Potter's wheel, giant wheel, merry-go-round, ceiling fanRotation about a fixed axis
Precession
Definition

Precession is the motion of an axis of rotation that turns around another line. One point of the axis stays fixed. So the axis sweeps out a cone.

  • A spinning top shows precession. Its pointed tip touches the ground and stays fixed. At every instant, the axis of rotation passes through this point.
  • An oscillating table fan also shows precession.
verticalOspin axis
A spinning top in precession
Remember
Convention

In this chapter, we mostly study rotation about a fixed axis. So take every rotation to be about a fixed axis, unless the question says something else.

1.2Combination of Translation and Rotation

A rigid body can also roll. Rolling is a combination of rotation and translation. Take a cylinder rolling down an inclined plane. It turns about its own axis. At the same time, this axis moves down the slope.

As the cylinder rolls down, its points P1P_1, P2P_2, P3P_3 and P4P_4 have different velocities at the same instant.

If the cylinder rolls without slipping, the point of contact P3P_3 has zero velocity at every instant.

P1P2P3P4v2vθ
A cylinder rolling down an incline. The contact point P3P_3 is at rest

So in rolling, the body turns about an axis of rotation, and this axis itself moves in translation. So any motion of a rigid body is of one of two kinds. It is pure translation, or it is translation and rotation together.

A baseball bat thrown into the air is a good example. Its motion is not pure translation. It is not pure rotation either. It is a combination of both.

The bat keeps turning. But one special point of the bat, its centre of mass, follows a smooth parabola.

xyO
Its centre of mass (dot) follows a parabola
Note
A rigid body that is not pivoted or fixed in any wayPure translation, or translation + rotation
A rigid body that is pivoted or fixed in some wayPure rotation

1.3Centre of Mass of Two Particles

Definition

The centre of mass (CM) of a system is the point where the whole mass of the system can be taken to be concentrated.

The system moves as if all its mass were placed at this point. All the external forces also seem to act at this point.

Two particles of masses m1m_1 and m2m_2 lie on the xx-axis. Their distances from the origin OO are x1x_1 and x2x_2.

Their centre of mass is the point CC. Its distance from OO is xCMx_{CM}.

m1m2Cx1dxCMx2xyO
Centre of mass CC of two particles on the xx-axis
Centre of Mass (Two Particles) xCM=m1x1+m2x2m1+m2=m1x1+m2x2Mx_{CM} = \dfrac{m_1 x_1 + m_2 x_2}{m_1 + m_2} = \dfrac{m_1 x_1 + m_2 x_2}{M}

where, M=m1+m2M = m_1 + m_2 = total mass of the system

iPosition Vector Form

Multiply the position vector of the CM by the total mass. The result equals the sum of each mass times its own position vector.

M r⃗CM=m1r⃗1+m2r⃗2M\,\vec{r}_{CM} = m_1\vec{r}_1 + m_2\vec{r}_2
iiEqual Masses

If m1=m2=mm_1 = m_2 = m, then:

xCM=x1+x22x_{CM} = \dfrac{x_1 + x_2}{2}

So the CM is at the mid-point of the line joining them.

xCMx_{CM} is the mass-weighted average of x1x_1 and x2x_2. The CM lies on the line joining the two particlesOn the line

1.4Centre of Mass of n Particles

Take nn particles of masses m1,m2,…,mnm_1, m_2, \ldots, m_n on the xx-axis. Their positions are x1,x2,…,xnx_1, x_2, \ldots, x_n.

The xx-coordinate of their CM is the mass-weighted average of all these positions.

m1x1m2x2m3x3m4x4xyO
A system of particles on the xx-axis
Centre of Mass (n Particles) xCM=m1x1+m2x2+⋯+mnxnm1+m2+⋯+mn=∑mixi∑mix_{CM} = \dfrac{m_1 x_1 + m_2 x_2 + \cdots + m_n x_n}{m_1 + m_2 + \cdots + m_n} = \dfrac{\sum m_i x_i}{\sum m_i}
Centre of Mass of Three Particles

Three particles of masses m1m_1, m2m_2 and m3m_3 lie at the points (x1,y1)(x_1, y_1), (x2,y2)(x_2, y_2) and (x3,y3)(x_3, y_3). Their CM is at the point (X,Y)(X, Y):

iAny Masses
X=m1x1+m2x2+m3x3m1+m2+m3X = \dfrac{m_1 x_1 + m_2 x_2 + m_3 x_3}{m_1 + m_2 + m_3}
Y=m1y1+m2y2+m3y3m1+m2+m3Y = \dfrac{m_1 y_1 + m_2 y_2 + m_3 y_3}{m_1 + m_2 + m_3}
iiEqual Masses (m1=m2=m3=mm_1 = m_2 = m_3 = m)
X=x1+x2+x33X = \dfrac{x_1 + x_2 + x_3}{3}
Y=y1+y2+y33Y = \dfrac{y_1 + y_2 + y_3}{3}
In Three Dimensions

When the particles are spread in three-dimensional space, the CM has three coordinates:

x-coordinatexCM=1M∑mixix_{CM} = \dfrac{1}{M}\sum m_i x_i
y-coordinateyCM=1M∑miyiy_{CM} = \dfrac{1}{M}\sum m_i y_i
z-coordinatezCM=1M∑miziz_{CM} = \dfrac{1}{M}\sum m_i z_i
Position Vector of Centre of Mass r⃗CM=1M∑i=1nmir⃗i[M=∑i=1nmi]\vec{r}_{CM} = \dfrac{1}{M}\sum_{i=1}^{n} m_i \vec{r}_i \qquad \left[M = \sum_{i=1}^{n} m_i\right]

If all the nn masses are equal, the CM is just the average of their positions. For example, X=x1+x2+x33X = \dfrac{x_1+x_2+x_3}{3}.

1.5Centre of Mass of a Continuous Body

In a real body, matter is spread out continuously. It is not a set of separate particles. So we divide it into tiny pieces of mass. Then the sum over the particles becomes an integral.

Position Vectors and the CM
iVector Form

Let r⃗i=xii^+yij^+zik^\vec{r}_i = x_i\hat{i} + y_i\hat{j} + z_i\hat{k} be the position vector of the ithi^{th} particle. Let R⃗=Xi^+Yj^+Zk^\vec{R} = X\hat{i} + Y\hat{j} + Z\hat{k} be the position vector of the CM. Then:

R⃗=∑mir⃗iM\vec{R} = \dfrac{\sum m_i \vec{r}_i}{M}
iiOrigin at the CM

Choose the origin at the centre of mass. Then R⃗CM=0\vec{R}_{CM} = 0. So:

∑i=1nmir⃗i=0\displaystyle\sum_{i=1}^{n} m_i \vec{r}_i = 0
Concept
CM of a Continuous Body

In a continuous body, each point mass becomes a tiny mass element dmdm. Each sum becomes an integral. So the coordinates of the CM are:

Centre of Mass (Integral Form) xCM=1M∫x dm,yCM=1M∫y dm,zCM=1M∫z dmx_{CM} = \dfrac{1}{M}\int x\,dm,\quad y_{CM} = \dfrac{1}{M}\int y\,dm,\quad z_{CM} = \dfrac{1}{M}\int z\,dm

where, MM = total mass of the body. If the origin is at the CM, then ∫x dm=∫y dm=∫z dm=0\displaystyle\int x\,dm = \int y\,dm = \int z\,dm = 0.

CM When No External Force Acts

Suppose no external force acts on a system. If its CM is at rest at first, the CM stays at the same place.

If the particles shift by Δx1\Delta x_1, Δx2\Delta x_2 and so on, the CM shifts by:

ΔxCM=∑mi Δxi∑mi\Delta x_{CM} = \dfrac{\sum m_i\,\Delta x_i}{\sum m_i}

1.6Centre of Mass of a Uniform Thin Rod

A thin uniform rod ABAB has mass MM and length LL. It lies along the xx-axis, with end AA at the origin.

Take a small element of length dxdx at a distance xx from AA.

dxABxLxyO
A small element dxdx at distance xx from AA
Derivation
  1. As the rod is uniform, its mass per unit length is the same everywhere. This is its linear mass density, λ=ML\lambda = \dfrac{M}{L}. So the mass of the small element is:

    dm=ML dxdm = \dfrac{M}{L}\,dx
  2. The xx-coordinate of the CM is:

    xCM=1M∫0Lx dm=1M∫0Lx(ML)dx=1L[x22]0L=L2x_{CM} = \dfrac{1}{M}\int_0^{L} x\,dm = \dfrac{1}{M}\int_0^{L} x\left(\dfrac{M}{L}\right)dx = \dfrac{1}{L}\left[\dfrac{x^2}{2}\right]_0^{L} = \dfrac{L}{2}
  3. The rod lies on the xx-axis. So y=0y = 0 for every element:

    yCM=1M∫y dm=0[∵y=0]y_{CM} = \dfrac{1}{M}\int y\,dm = 0 \qquad [\because y = 0]
Centre of Mass of a Uniform Rod xCM=L2,yCM=0x_{CM} = \dfrac{L}{2}, \quad y_{CM} = 0

So the CM is at (L2, 0)\left(\dfrac{L}{2},\,0\right), exactly midway between AA and BB. For a uniform body, the CM lies at its geometric centre.

1.7Motion of Centre of Mass

How the CM moves depends on how each particle moves. Start from the equation that defines the CM. Then differentiate it with respect to time. This gives the velocity and the acceleration of the CM.

M r⃗CM=m1r⃗1+m2r⃗2+m3r⃗3+⋯+mnr⃗nM\,\vec{r}_{CM} = m_1\vec{r}_1 + m_2\vec{r}_2 + m_3\vec{r}_3 + \cdots + m_n\vec{r}_n
Derivation
  1. Differentiate once with respect to time. The masses are constant. Only the position vectors change:

    M ddtr⃗CM=m1dr⃗1dt+m2dr⃗2dt+⋯+mndr⃗ndtM\,\dfrac{d}{dt}\vec{r}_{CM} = m_1\dfrac{d\vec{r}_1}{dt} + m_2\dfrac{d\vec{r}_2}{dt} + \cdots + m_n\dfrac{d\vec{r}_n}{dt}
  2. Rate of change of position = velocity, that is v⃗=dr⃗dt\vec{v} = \dfrac{d\vec{r}}{dt}. So:

    M v⃗CM=m1v⃗1+m2v⃗2+m3v⃗3+⋯+mnv⃗nM\,\vec{v}_{CM} = m_1\vec{v}_1 + m_2\vec{v}_2 + m_3\vec{v}_3 + \cdots + m_n\vec{v}_n
  3. Differentiate again. Rate of change of velocity = acceleration, that is a⃗=dv⃗dt\vec{a} = \dfrac{d\vec{v}}{dt}. So:

    M a⃗CM=m1a⃗1+m2a⃗2+⋯+mna⃗nM\,\vec{a}_{CM} = m_1\vec{a}_1 + m_2\vec{a}_2 + \cdots + m_n\vec{a}_n
Velocity of Centre of Mass v⃗CM=∑i=1nmiv⃗iM\vec{v}_{CM} = \dfrac{\sum_{i=1}^{n} m_i \vec{v}_i}{M}
Acceleration of Centre of Mass a⃗CM=∑i=1nmia⃗iM\vec{a}_{CM} = \dfrac{\sum_{i=1}^{n} m_i \vec{a}_i}{M}
Net External Force on a System Ma⃗CM=F⃗extM\vec{a}_{CM} = \vec{F}_{ext}

The CM moves as if the whole mass of the system were placed at it, and all the external forces acted on it there.

Internal Forces Do Not Affect the CM

Every internal force has an equal and opposite partner. These are action–reaction pairs. So the internal forces add up to zero, and only the external forces remain in the sum.

Suppose a rocket explodes in mid-air. The forces of the explosion are internal. So they add nothing to the acceleration of the CM.

The CM of the pieces keeps moving on the same parabola. This is the path of the rocket without the explosion.

explosionpath of rocketCM of piecesx1xyO
After the explosion, the CM of the pieces stays on the same parabola
Note

The translational motion of an extended body is easy to study through its CM. Imagine that the total mass sits at the CM, and that every external force acts on that point.

1.8Linear Momentum of a System of Particles

Derivation

To get the total linear momentum of a system, add the momenta of all its particles as vectors. One particle has momentum mv⃗m\vec{v}.

  1. Add the momenta of all nn particles:

    p⃗=p⃗1+p⃗2+⋯+p⃗n=m1v⃗1+m2v⃗2+⋯+mnv⃗n\vec{p} = \vec{p}_1 + \vec{p}_2 + \cdots + \vec{p}_n = m_1\vec{v}_1 + m_2\vec{v}_2 + \cdots + m_n\vec{v}_n
  2. From the motion of the CM, ∑miv⃗i=Mv⃗CM\displaystyle\sum m_i\vec{v}_i = M\vec{v}_{CM}. So:

    p⃗=Mv⃗CM\vec{p} = M\vec{v}_{CM}
Total Linear Momentum of a System p⃗=M v⃗CM\vec{p} = M\,\vec{v}_{CM}

Total momentum of a system = total mass MM × velocity of the CM. It is the same as the vector sum m1v⃗1+m2v⃗2+⋯+mnv⃗nm_1\vec{v}_1 + m_2\vec{v}_2 + \cdots + m_n\vec{v}_n.

Newton's Second Law for a System
Derivation
  1. Differentiate p⃗=Mv⃗CM\vec{p} = M\vec{v}_{CM} with respect to time. The mass MM is constant:

    dp⃗dt=Mddtv⃗CM=M a⃗CM\dfrac{d\vec{p}}{dt} = M\dfrac{d}{dt}\vec{v}_{CM} = M\,\vec{a}_{CM}
  2. From the motion of the CM, M a⃗CM=F⃗extM\,\vec{a}_{CM} = \vec{F}_{ext}, the net external force. So:

    F⃗ext=dp⃗dt\vec{F}_{ext} = \dfrac{d\vec{p}}{dt}
Second Law for a System F⃗ext=dp⃗dt\vec{F}_{ext} = \dfrac{d\vec{p}}{dt}

The total momentum p⃗\vec{p} of a system changes at a rate equal to the net external force F⃗ext\vec{F}_{ext} on it.

Conservation of Linear Momentum
Law

The law of conservation of linear momentum states that the total linear momentum of a system stays constant when no external force acts on it.

If F⃗ext=0\vec{F}_{ext} = 0, then dp⃗dt=0\dfrac{d\vec{p}}{dt} = 0. So the total momentum does not change with time.

Momentum Conserved
p⃗initial=p⃗final\vec{p}_{initial} = \vec{p}_{final}
CM Velocity Constant

F⃗ext=0\vec{F}_{ext} = 0 and MM is constant. So Mv⃗CMM\vec{v}_{CM} is constant. The CM moves with constant velocity: v⃗CM\vec{v}_{CM} = constant.

Three Scalar Equations
px=C1, py=C2, pz=C3p_x = C_1,\ p_y = C_2,\ p_z = C_3

pxp_x, pyp_y, pzp_z are the components of p⃗\vec{p} along the xx, yy, zz axes. C1C_1, C2C_2, C3C_3 are constants.

02
Part 2

Torque and Angular Momentum

2.1Torque (Moment of Force)

Definition

Torque is the turning effect of a force about a point or an axis. It is also called the moment of force.

A force can push a body along its own direction. It can also turn the body about a point. Torque measures this turning effect.

The torque about a point OO is the vector product of two vectors. The first is the position vector r⃗\vec{r} of the point where the force acts, measured from OO. The second is the force F⃗\vec{F}.

Torque (Vector Form) τ⃗=r⃗×F⃗\vec{\tau} = \vec{r} \times \vec{F}

where, r⃗\vec{r} = position vector, from OO, of the point where F⃗\vec{F} acts

OAPFrbθ
Force F⃗\vec{F} acts at PP. The moment arm bb is the perpendicular distance OAOA
Magnitude of Torque ∣τ⃗∣=rFsin⁡θ=F r⊥=r F⊥|\vec{\tau}| = rF\sin\theta = F\,r_\perp = r\,F_\perp

where, θ\theta = angle between r⃗\vec{r} and F⃗\vec{F}

iMoment Arm r⊥r_\perp

r⊥=b=rsin⁡θr_\perp = b = r\sin\theta. It is the length of the perpendicular drawn from OO to the line of action of F⃗\vec{F}. It is called the moment arm.

iiPerpendicular Force F⊥F_\perp

F⊥=Fsin⁡θF_\perp = F\sin\theta is the component of F⃗\vec{F} perpendicular to r⃗\vec{r}. Only this part of the force turns the body.

When Is Torque Zero?
r=0r = 0: the force acts at OO itselfτ=0\tau = 0
F=0F = 0: no force actsτ=0\tau = 0
θ=0∘\theta = 0^\circ or 180∘180^\circ: F⃗\vec{F} is parallel to r⃗\vec{r}τ=0\tau = 0
Direction of Torque

Torque is a vector product. So τ⃗\vec{\tau} is perpendicular to the plane that contains r⃗\vec{r} and F⃗\vec{F}. The right-hand rule gives its direction.

Body turns anticlockwiseτ\tau positive
Body turns clockwiseτ\tau negative
zτyxrFOθ
τ⃗\vec{\tau} is perpendicular to the plane of r⃗\vec{r} and F⃗\vec{F}
Remember
Unit and Dimensions

The SI unit of torque is the newton metre (N m). Its dimensions are [ML2T−2][\mathrm{ML^2T^{-2}}]. Work also has these same dimensions. Still, torque and work are not the same quantity.

2.2Angular Momentum of a Particle

Definition

The angular momentum L⃗\vec{L} of a particle about a point is the moment of its linear momentum about that point.

A particle of mass mm moves with velocity v⃗\vec{v}. Its linear momentum is p⃗=mv⃗\vec{p} = m\vec{v}. Its angular momentum about OO is the vector product of its position vector and its linear momentum.

Angular Momentum (Vector Form) L⃗=r⃗×p⃗=m(r⃗×v⃗)\vec{L} = \vec{r} \times \vec{p} = m(\vec{r} \times \vec{v})

where, r⃗\vec{r} = position vector of the particle about OO

LOrmvθ
L⃗\vec{L} is perpendicular to the plane of r⃗\vec{r} and v⃗\vec{v}
Magnitude of Angular Momentum L=mvrsin⁡θ=rpsin⁡θ=r p⊥=p r⊥L = mvr\sin\theta = rp\sin\theta = r\,p_\perp = p\,r_\perp

where, θ\theta = angle between r⃗\vec{r} and v⃗\vec{v} (or p⃗\vec{p})

iPerpendicular Momentum p⊥p_\perp

p⊥=psin⁡θp_\perp = p\sin\theta is the component of p⃗\vec{p} perpendicular to r⃗\vec{r}.

iiPerpendicular Distance r⊥r_\perp

r⊥r_\perp is the length of the perpendicular from the origin OO to the line along which p⃗\vec{p} acts.

iiiDirection

L⃗\vec{L} is a vector product. So it is perpendicular to the plane of r⃗\vec{r} and p⃗\vec{p}. The right-hand rule gives its direction, as for torque.

ivSI Unit

The SI unit of angular momentum is J s. This is the same as kg m2 s−1\text{kg m}^2\,\text{s}^{-1}.

2.3Relation between Torque and Angular Momentum

Force equals how fast linear momentum changes. In rotation, torque equals how fast angular momentum changes. This result is the angular form of Newton's second law.

For a Single Particle
Derivation
  1. Start with L⃗=r⃗×p⃗=m(r⃗×v⃗)\vec{L} = \vec{r} \times \vec{p} = m(\vec{r} \times \vec{v}). Differentiate it with respect to time, using the product rule:

    dL⃗dt=m(dr⃗dt×v⃗+r⃗×dv⃗dt)\dfrac{d\vec{L}}{dt} = m\left(\dfrac{d\vec{r}}{dt} \times \vec{v} + \vec{r} \times \dfrac{d\vec{v}}{dt}\right)
  2. Here dr⃗dt=v⃗\dfrac{d\vec{r}}{dt} = \vec{v}, and v⃗×v⃗=0\vec{v} \times \vec{v} = 0. So the first term is zero. Also, dv⃗dt=a⃗\dfrac{d\vec{v}}{dt} = \vec{a}:

    dL⃗dt=m(r⃗×a⃗)=r⃗×(ma⃗)=r⃗×F⃗\dfrac{d\vec{L}}{dt} = m(\vec{r} \times \vec{a}) = \vec{r} \times (m\vec{a}) = \vec{r} \times \vec{F}
  3. But r⃗×F⃗\vec{r} \times \vec{F} is the torque τ⃗\vec{\tau}. So dL⃗dt\dfrac{d\vec{L}}{dt} equals the torque on the particle.

Torque–Angular Momentum (Particle) τ⃗=dL⃗dt\vec{\tau} = \dfrac{d\vec{L}}{dt}

The angular momentum of a particle changes at a rate equal to the torque on it.

2.4Torque and Angular Momentum of a System

Add the angular momenta of all the particles as vectors. This gives the total L⃗\vec{L}:

L⃗=L⃗1+L⃗2+⋯+L⃗n=∑i=1nL⃗i\vec{L} = \vec{L}_1 + \vec{L}_2 + \cdots + \vec{L}_n = \sum_{i=1}^{n}\vec{L}_i
Derivation
  1. Differentiate with respect to time. For each particle, dL⃗idt=τ⃗i\dfrac{d\vec{L}_i}{dt} = \vec{\tau}_i. So the total gives the net torque:

    dL⃗dt=∑i=1ndL⃗idt=τ⃗net\dfrac{d\vec{L}}{dt} = \displaystyle\sum_{i=1}^{n}\dfrac{d\vec{L}_i}{dt} = \vec{\tau}_{net}
  2. The force on each particle has two parts, external and internal. So the total torque also has two parts:

    τ⃗=∑r⃗i×F⃗i=τ⃗ext+τ⃗int\vec{\tau} = \sum \vec{r}_i \times \vec{F}_i = \vec{\tau}_{ext} + \vec{\tau}_{int}
  3. Newton's third law makes the internal torques cancel pair by pair. Hence τ⃗int=0\vec{\tau}_{int} = 0, and only the external torque is left.

Torque–Angular Momentum (System) τ⃗ext=dL⃗dt\vec{\tau}_{ext} = \dfrac{d\vec{L}}{dt}

Here L⃗\vec{L} = total angular momentum of the system about a point, and τ⃗ext\vec{\tau}_{ext} = total external torque about that same point.

Note

Internal forces come in pairs of equal and opposite forces. The torques of each pair cancel. So the total angular momentum of a system can change only through external torques.

2.5Conservation of Angular Momentum

Law

The law of conservation of angular momentum states that the total angular momentum of a system stays constant when the net external torque on it is zero.

We know that τ⃗ext=dL⃗dt\vec{\tau}_{ext} = \dfrac{d\vec{L}}{dt}. If τ⃗ext=0\vec{\tau}_{ext} = 0, then dL⃗dt=0\dfrac{d\vec{L}}{dt} = 0. So L⃗\vec{L} does not change with time.

Conservation of Angular Momentum τ⃗ext=0  ⇒  L⃗=constant  ⇒  L⃗initial=L⃗final\vec{\tau}_{ext} = 0 \;\Rightarrow\; \vec{L} = \text{constant} \;\Rightarrow\; \vec{L}_{initial} = \vec{L}_{final}

For rotation about a fixed axis, L=IωL = I\omega, where II is the moment of inertia (see 4.1). So the working form is I1ω1=I2ω2I_1\omega_1 = I_2\omega_2.

iAll Components Conserved

If L⃗\vec{L} is constant, each of its components is also constant:

Lx=const, Ly=const, Lz=constL_x = \text{const},\ L_y = \text{const},\ L_z = \text{const}
iiSpin and Moment of Inertia

L=IωL = I\omega stays constant. So when II decreases, ω\omega increases. When II increases, ω\omega decreases.

Applications of the Law
Ice Skater / Ballet Dancer

A skater, a dancer or an acrobat in a circus spins faster by pulling the arms and legs close to the body. This reduces II, so ω\omega increases. Stretching the arms out does the opposite.

Diver's Somersault

A diver leaves the board with the body stretched out. In the air, the diver curls up to reduce II. Since LL is conserved, ω\omega increases for the somersaults. Near the water, the diver stretches out again.

Helicopter's Two Propellers

A helicopter has two propellers. With only one, its body would turn the opposite way to conserve angular momentum. The second propeller stops this.

03
Part 3

Equilibrium and Centre of Gravity

3.1Equilibrium of a Rigid Body

Definition
Mechanical Equilibrium

A rigid body is in mechanical equilibrium when its linear momentum and angular momentum both do not change with time. Such a body has no linear acceleration and no angular acceleration.

For this, two conditions must hold at the same time:

(i) Translational Equilibrium ∑i=1nF⃗i=0\sum_{i=1}^{n}\vec{F}_i = 0

Net external force = 0. So ∑Fix=0, ∑Fiy=0, ∑Fiz=0\sum F_{ix}=0,\ \sum F_{iy}=0,\ \sum F_{iz}=0. The linear momentum stays constant.

(ii) Rotational Equilibrium ∑i=1nτ⃗i=0\sum_{i=1}^{n}\vec{\tau}_i = 0

Net external torque = 0. So ∑τix=0, ∑τiy=0, ∑τiz=0\sum \tau_{ix}=0,\ \sum \tau_{iy}=0,\ \sum \tau_{iz}=0. The angular momentum stays constant.

Note
  • When the net force is zero, the condition of rotational equilibrium does not depend on the choice of origin.
  • A body can also be in partial equilibrium. Then only one of the two conditions holds.

3.2Partial Equilibrium

Definition

Partial equilibrium is the state of a body in which only one of the two conditions of equilibrium holds.

Rotational Equilibrium Only

Here ∑τ⃗=0\sum \vec{\tau} = 0, but ∑F⃗≠0\sum \vec{F} \ne 0. So the body has no angular acceleration, but it does have a linear acceleration.

e.g. Two equal forces FF act in the same direction at the ends PP and QQ of a rod. Both ends are at distance ll from the centre OO.

POQllFF
Net torque about OO is zero, but the net force is not zero
Translational Equilibrium Only

Here ∑F⃗=0\sum \vec{F} = 0, but ∑τ⃗≠0\sum \vec{\tau} \ne 0. So the body has no linear acceleration, but it does have an angular acceleration.

e.g. Two equal and opposite forces act at the ends of the rod. They form a couple.

POQllFF
Net force is zero, but the couple gives a net torque

3.3Couple

Definition

A couple is a pair of equal and opposite forces whose lines of action are parallel but not the same. A couple produces rotation without translation.

Force −F⃗-\vec{F} acts at point AA, whose position vector is r⃗1\vec{r}_1. Force +F⃗+\vec{F} acts at point BB, whose position vector is r⃗2\vec{r}_2.

The total torque of the two forces is called the moment of the couple.

dAB−FFr1r2ABO
A couple: −F⃗-\vec{F} at AA and +F⃗+\vec{F} at BB
Derivation
  1. Add the torques of the two forces about OO:

    τ⃗=r⃗1×(−F⃗)+r⃗2×F⃗=(r⃗2−r⃗1)×F⃗\vec{\tau} = \vec{r}_1\times(-\vec{F}) + \vec{r}_2\times\vec{F} = (\vec{r}_2 - \vec{r}_1)\times\vec{F}
  2. By the triangle law, r⃗1+AB⃗=r⃗2\vec{r}_1 + \vec{AB} = \vec{r}_2. So AB⃗=r⃗2−r⃗1\vec{AB} = \vec{r}_2 - \vec{r}_1. The moment depends only on AB⃗\vec{AB}. So it does not depend on the origin.

Moment of a Couple τ⃗=AB⃗×F⃗(magnitude τ=F d)\vec{\tau} = \vec{AB} \times \vec{F} \qquad (\text{magnitude } \tau = F\,d)

where, dd = perpendicular gap between the lines of the two forces. A couple has the same moment about every point.

3.4Principle of Moments

Principle

The principle of moments states that the algebraic sum of the torques on a body in rotational equilibrium is zero.

Take anticlockwise torques as positive and clockwise torques as negative.

A light rod resting on a pivot is a lever. The pivot is called the fulcrum. A load F1F_1 acts at distance d1d_1 from the fulcrum. An effort F2F_2 acts at distance d2d_2 on the other side.

The lever is in equilibrium. So both conditions hold:

Translational equilibriumR=F1+F2R = F_1 + F_2
Rotational equilibrium (about the fulcrum)F1d1=F2d2F_1 d_1 = F_2 d_2
F1F2Rd1d2fulcrum
A lever: load F1F_1, effort F2F_2 and reaction RR at the fulcrum
Principle of Moments for a Lever F1d1=F2d2(load×load arm=effort×effort arm)F_1 d_1 = F_2 d_2 \qquad (\text{load} \times \text{load arm} = \text{effort} \times \text{effort arm})

where, F1F_1 = load, d1d_1 = load arm, F2F_2 = effort, d2d_2 = effort arm

Mechanical Advantage MA=F1F2=d2d1\text{MA} = \dfrac{F_1}{F_2} = \dfrac{d_2}{d_1}
MA > 1

We usually want a mechanical advantage greater than one. Then a large load can be lifted with a small effort.

3.5Centre of Gravity

Definition

The centre of gravity (CG) of a body is the point about which the total gravitational torque on the body is zero. A body supported at its CG stays balanced.

Think of the body as many particles. A particle of mass mim_i is at position vector r⃗i\vec{r}_i from the CG. Its weight is mig⃗m_i\vec{g}.

The body balances on a sharp support placed at its CG. So the total gravitational torque about this point is zero.

CGm1m2m1gm2g
A body balanced on a point support at its CG
Derivation
  1. Total gravitational torque about the CG:

    τ⃗g=∑r⃗i×mig⃗=(∑mir⃗i)×g⃗=0\vec{\tau}_g = \sum \vec{r}_i \times m_i\vec{g} = \left(\sum m_i\vec{r}_i\right)\times\vec{g} = 0
  2. Suppose g⃗\vec{g} is the same at every point of the body. Then ∑mir⃗i=0\sum m_i\vec{r}_i = 0 about the CG. This is exactly the condition for the centre of mass. So the CG and the CM are the same point.

CG and CM ∑mir⃗i=0  ⇒  CG coincides with CM\sum m_i\vec{r}_i = 0 \;\Rightarrow\; \text{CG coincides with CM}

This holds when gg is uniform over the body.

iSmall Bodies

gg has the same value at every point of a small body. So its CG and CM are at the same point.

iiVery Large Bodies

gg is different at different parts of a very large body. So its CG and CM are at different points.

Plumb-Line Method
CG of an Irregular Body
  1. Hang the body freely from a point PP. Mark the vertical through PP with a plumb line.
  2. Hang it from another point QQ. Mark the new vertical.
  3. The two verticals meet at the CG.
PQGplumb line
The two verticals meet at the CG, GG
04
Part 4

Moment of Inertia and Rotational Dynamics

4.1Moment of Inertia

Definition

The moment of inertia (II) of a body about an axis is its property to resist any change in its rotational state. This state may be rest or uniform rotation about that axis.

It is also called rotational inertia. In rotation, it plays the same role as mass plays in translation.

A rotating body has kinetic energy. Add the kinetic energies of all its particles to get it.

All the particles turn through the same angle in the same time. So they have the same angular velocity ω\omega. A particle at distance rr from the axis moves with speed v=rωv = r\omega.

v1v2v3r1r2Oaxis
Each particle moves on a circle about the axis OO with speed v=rωv = r\omega
Derivation
  1. Put vi=riωv_i = r_i\omega in the total kinetic energy of the particles:

    K=∑12mivi2=12(∑miri2)ω2K = \sum \tfrac{1}{2}m_i v_i^2 = \tfrac{1}{2}\left(\sum m_i r_i^2\right)\omega^2
  2. The quantity ∑miri2\sum m_i r_i^2 depends on how the mass is spread about the axis. This quantity is the moment of inertia II. So K=12Iω2K = \tfrac{1}{2}I\omega^2.

  3. Compare this with the translational KE, 12mv2\tfrac{1}{2}mv^2. So in rotation, II does the job that mass does in translation.

Moment of Inertia I=∑i=1nmiri2I = \sum_{i=1}^{n} m_i r_i^2
Rotational Kinetic Energy K=12Iω2K = \dfrac{1}{2}I\omega^2
Definition

For a rigid body turning about a fixed axis, the moment of inertia is the sum of mr2mr^2 over all its particles. Here mm is the mass of a particle and rr is its distance from the axis.

Moment of inertia for different kinds of mass distribution:

Single Particle
rm
I=mr2I = m r^2
System of Particles
r1r2rnm1m2mn
I=∑miri2I = \sum m_i r_i^2
Continuous Body
rdm
I=∫r2 dmI = \displaystyle\int r^2\,dm
Note
Rotational KE and Moment of Inertia

Rotational KE is K=12Iω2K = \tfrac{1}{2}I\omega^2. Put ω=1\omega = 1. Then K=12IK = \tfrac{1}{2}I, which means I=2×(rotational KE)I = 2\times(\text{rotational KE}).

So, for a body spinning with unit angular velocity, II has the same numerical value as twice its rotational KE.

Applications
Flywheel

An engine shaft carries a heavy flywheel. Its moment of inertia is large. So it resists any sudden change in speed. The speed changes only gradually, and the ride is smooth, without jerks.

Bicycle / Cart Wheel

Most of the mass of the wheel is at its rim. Spokes join the rim to the axle. This increases II. So the wheel keeps turning for some time, even when the rider stops pedalling.

4.2Radius of Gyration

Definition

The radius of gyration (kk) of a body is that distance from the axis where its whole mass, if placed at one point, gives the same moment of inertia as the real body.

Moment of Inertia and Radius of Gyration I=Mk2⇒k=IMI = Mk^2 \qquad\Rightarrow\qquad k = \sqrt{\dfrac{I}{M}}

where, MM = total mass of the body

ωkM
The whole mass MM placed at distance kk from the axis
Radius of Gyration as RMS Distance

A body has nn particles, each of mass mm. Their distances from the axis are r1r_1, r2r_2, … , rnr_n. The total mass is M=mnM = mn.

Note

The value of kk changes if the axis moves. It also depends on how the mass is spread around the axis. The total mass alone does not decide it.

ωr1rnr2mmm
Particles of a body at distances r1r_1, r2r_2, … , rnr_n from the axis
Derivation
  1. The moment of inertia of the particles is:

    I=m(r12+r22+⋯+rn2)I = m(r_1^2 + r_2^2 + \cdots + r_n^2)
  2. By definition, I=Mk2I = Mk^2. Equate the two and use M=mnM = mn:

    Mk2=m(r12+⋯+rn2)  ⇒  k2=r12+⋯+rn2nMk^2 = m(r_1^2 + \cdots + r_n^2) \;\Rightarrow\; k^2 = \dfrac{r_1^2 + \cdots + r_n^2}{n}
Radius of Gyration (RMS Distance) k=r12+r22+⋯+rn2nk = \sqrt{\dfrac{r_1^2 + r_2^2 + \cdots + r_n^2}{n}}

So kk is the root-mean-square (RMS) value of the distances of the particles from the axis.

4.3Moment of Inertia of Standard Bodies

The cards give the moment of inertia II, the radius of gyration kk and the ratio k2/R2k^2/R^2 for some common bodies. Each value is about the axis shown by the dashed line.

Thin Circular Ring
R
IIMR2MR^2
kkRR
k2/R2k^2/R^211
Thin Rod
L
II112ML2\tfrac{1}{12}ML^2
kkL12\tfrac{L}{\sqrt{12}}
k2/R2k^2/R^2—
Circular Disc
R
II12MR2\tfrac{1}{2}MR^2
kkR2\tfrac{R}{\sqrt{2}}
k2/R2k^2/R^212\tfrac{1}{2}
Hollow Cylinder
R
IIMR2MR^2
kkRR
k2/R2k^2/R^211
Solid Cylinder
R
IIMR22\tfrac{MR^2}{2}
kkR2\tfrac{R}{\sqrt{2}}
k2/R2k^2/R^212\tfrac{1}{2}
Solid Sphere
R
II25MR2\tfrac{2}{5}MR^2
kk25 R\sqrt{\tfrac{2}{5}}\,R
k2/R2k^2/R^225\tfrac{2}{5}
Note
  • The moment of inertia of a body depends on the axis chosen. All the values above are for the axes shown.
  • For the ring, the disc, the two cylinders and the sphere, the axis passes through the centre. For the rod, it passes through the centre, perpendicular to its length.
  • The ring and the hollow cylinder have the largest ratio, k2/R2=1k^2/R^2 = 1. All their mass is at distance RR from the axis.
  • The solid sphere has the smallest ratio, 25\tfrac{2}{5}.

4.4Kinematics of Rotational Motion

Let a body turn about a fixed axis, and let its angular acceleration stay constant. Its equations of motion have the same form as the equations of linear motion. The rotational quantities simply take the place of the linear ones.

Linear Motion
v=u+atv = u + at
s=ut+12at2s = ut + \tfrac{1}{2}at^2
v2−u2=2asv^2 - u^2 = 2as
Rotational Motion
ω=ω0+αt\omega = \omega_0 + \alpha t
θ=θ0+ω0t+12αt2\theta = \theta_0 + \omega_0 t + \tfrac{1}{2}\alpha t^2
ω2−ω02=2α(θ−θ0)\omega^2 - \omega_0^2 = 2\alpha(\theta - \theta_0)

Here θ0\theta_0 and ω0\omega_0 are the initial angular position and the initial angular velocity of the body. If θ0=0\theta_0 = 0, the second equation becomes θ=ω0t+12αt2\theta = \omega_0 t + \tfrac{1}{2}\alpha t^2.

The linear and rotational quantities match like this:

QuantityLinearRotational
Displacementssθ−θ0\theta - \theta_0 (angular displacement)
Initial velocityuuω0\omega_0 (initial angular velocity)
Final velocityvvω\omega (angular velocity)
Accelerationaaα\alpha (angular acceleration)
Timetttt
Note

Use these equations only if α\alpha is constant. The linear equations, too, need a constant acceleration.

4.5Dynamics of Rotational Motion

Each quantity in translation has a partner quantity in rotation. This partner is its rotational analogue. The table compares them for motion about a fixed axis.

QuantityPure TranslationPure Rotation
PositionxxAngular position, θ\theta
Velocityv=dxdtv = \dfrac{dx}{dt}ω=dθdt\omega = \dfrac{d\theta}{dt}
Accelerationa=dvdta = \dfrac{dv}{dt}α=dωdt\alpha = \dfrac{d\omega}{dt}
InertiaMass, mmMoment of inertia, II
Newton's second lawF=maF = maτ=Iα\tau = I\alpha
Work doneW=∫F dxW = \displaystyle\int F\,dxW=∫τ dθW = \displaystyle\int \tau\,d\theta
Kinetic energyK=12mv2K = \tfrac{1}{2}mv^2K=12Iω2K = \tfrac{1}{2}I\omega^2
PowerP=FvP = FvP=τωP = \tau\omega
Momentump=mvp = mvL=IωL = I\omega

4.6Work Done by a Torque and Power

Let a rigid body turn about a fixed axis. A force F⃗1\vec{F}_1 acts on one of its particles at point P1P_1. Its line of action is in a plane that is at right angles to the axis.

ωfixed axisOCP1r1rv
(a) Vector ω⃗\vec{\omega} lies on the fixed axis
CP1P1′r1θdθds1F1α1φ1xy
(b) F⃗1\vec{F}_1 does work as P1P_1 turns through dθd\theta
Derivation
  1. P1P_1 moves on a circle of radius r1=CP1r_1 = CP_1 with centre CC on the axis. When the body turns through a small angle dθd\theta, P1P_1 moves through ds1=r1 dθds_1 = r_1\,d\theta. So the work done by F⃗1\vec{F}_1 is:

    dW1=F⃗1⋅ds⃗1=F1 ds1cos⁡ϕ1=F1(r1 dθ)sin⁡α1dW_1 = \vec{F}_1\cdot d\vec{s}_1 = F_1\,ds_1\cos\phi_1 = F_1(r_1\,d\theta)\sin\alpha_1

    ϕ1\phi_1 = angle between F⃗1\vec{F}_1 and the tangent at P1P_1. α1\alpha_1 = angle between F⃗1\vec{F}_1 and the radius CP1CP_1. So ϕ1+α1=90∘\phi_1 + \alpha_1 = 90^\circ.

  2. The torque of F⃗1\vec{F}_1 about the axis is τ⃗1=CP⃗1×F⃗1\vec{\tau}_1 = \vec{CP}_1 \times \vec{F}_1. Its magnitude is τ1=r1F1sin⁡α1\tau_1 = r_1 F_1\sin\alpha_1. The part OCOC of OP⃗1\vec{OP}_1 lies along the axis, so it gives no torque about the axis. Therefore:

    dW1=τ1 dθdW_1 = \tau_1\,d\theta
  3. Now add the work done by all the forces. Their torques add up to the net torque τ=τ1+τ2+⋯\tau = \tau_1 + \tau_2 + \cdots on the body. So dW=(τ1+τ2+⋯ ) dθ=τ dθdW = (\tau_1 + \tau_2 + \cdots)\,d\theta = \tau\,d\theta. Divide both sides by dtdt:

    dWdt=τdθdt=τω(∵ω=dθdt)\dfrac{dW}{dt} = \tau\dfrac{d\theta}{dt} = \tau\omega \qquad (\because \omega = \tfrac{d\theta}{dt})
Work Done by a Torque W=∫τ dθ  =  τ θW = \int \tau\,d\theta \;=\; \tau\,\theta

The last form is for a constant torque.

Instantaneous Power P=dWdt=τωP = \dfrac{dW}{dt} = \tau\omega
Note

For rotation about a fixed axis, take only the forces that lie in planes perpendicular to the axis. Also take only the parts of the position vectors perpendicular to the axis. Ignore the parts of torque that are perpendicular to the fixed axis.

4.7Relation between Torque and Moment of Inertia

A rigid body has rotational KE, K=12Iω2K = \tfrac{1}{2}I\omega^2. If the body has an angular acceleration α\alpha, this KE keeps changing. The power is the rate of this change.

Derivation
  1. Power = rate of change of rotational KE. Here II is constant and α=dωdt\alpha = \tfrac{d\omega}{dt}:

    P=ddt(12Iω2)=12I(2ω)dωdt=IωαP = \dfrac{d}{dt}\left(\tfrac{1}{2}I\omega^2\right) = \tfrac{1}{2}I(2\omega)\dfrac{d\omega}{dt} = I\omega\alpha
  2. The power of a torque is also P=τωP = \tau\omega (see 4.6). Equate the two:

    τω=Iωα  ⇒  τ=Iα\tau\omega = I\omega\alpha \;\Rightarrow\; \tau = I\alpha
Newton's Second Law for Rotation τ=Iα\tau = I\alpha

Net torque = moment of inertia × angular acceleration. It is like Newton's second law, F=maF = ma, for translation with constant mass.

4.8Angular Momentum about a Fixed Axis

About a fixed axis, the angular momentum of a rigid body has a simple form, like p=mvp = mv.

Derivation
  1. A particle of mass mim_i at distance rir_i from the axis has speed vi=riωv_i = r_i\omega. Its angular momentum is mivirim_i v_i r_i. So the total is:

    L=∑miviriL = \sum m_i v_i r_i
  2. Put vi=riωv_i = r_i\omega. All the particles have the same ω\omega:

    L=∑mi(riω)ri=(∑miri2)ωL = \sum m_i (r_i\omega) r_i = \left(\sum m_i r_i^2\right)\omega
  3. But ∑miri2=I\sum m_i r_i^2 = I, the moment of inertia about the axis. So L=IωL = I\omega.

Angular Momentum about a Fixed Axis L=IωL = I\omega

This is the rotational analogue of linear momentum, p=mvp = mv.

iRelation to Torque

Differentiate, keeping II constant:

dLdt=d(Iω)dt=Iα=τ\dfrac{dL}{dt} = \dfrac{d(I\omega)}{dt} = I\alpha = \tau
iiConservation

If τext=0\tau_{ext} = 0, then L=IωL = I\omega stays constant:

I1ω1=I2ω2I_1\omega_1 = I_2\omega_2
Note

For one particle, L⃗\vec{L} and ω⃗\vec{\omega} need not point the same way. Linear momentum and velocity, on the other hand, always point the same way. If a symmetric body turns about a fixed axis, L⃗\vec{L} lies along the axis and L⃗=Iω⃗\vec{L} = I\vec{\omega}.

4.9Rolling Motion

Definition

Rolling motion is a mix of pure translation and pure rotation happening together. It is very common in daily life. For example, the wheels of a vehicle roll on the road.

In rolling without slipping, the point of the body that touches the surface has zero velocity at every instant.

A disc rolls on a level surface. Its centre of mass CC is its geometric centre. CC moves with velocity vCMv_{CM} parallel to the surface.

At the same time, the disc spins about the axis through CC. So each point has two velocities at once: vCMv_{CM} and the rotational velocity vrv_r. Its actual velocity is their vector sum. Here vr=rωv_r = r\omega, and vrv_r is perpendicular to rr.

P1CP0P2vCM2vCMvrω
A disc rolling to the right: P0P_0 is at rest and the top point P1P_1 moves at 2vCM2v_{CM}
Derivation
  1. At the contact point P0P_0, the rotational velocity RωR\omega points opposite to vCMv_{CM}.

  2. There is no slipping, so P0P_0 is at rest. The two velocities must cancel:

    vCM−Rω=0  ⇒  vCM=Rωv_{CM} - R\omega = 0 \;\Rightarrow\; v_{CM} = R\omega
Condition for Rolling Without Slipping vCM=Rωv_{CM} = R\omega

where, RR = radius of the rolling body, ω\omega = angular velocity of the body

Velocity of the contact point P0P_000 (at rest)
Velocity of the centre CCvCM=Rωv_{CM} = R\omega
Velocity of the topmost point P1P_1vCM+Rω=2vCMv_{CM} + R\omega = 2v_{CM}
Kinetic Energy of a Rolling Body
Derivation
  1. A body rolling without slipping has translational KE and rotational KE. Its total KE is their sum:

    K=12mvCM2+12Iω2K = \tfrac{1}{2}mv_{CM}^2 + \tfrac{1}{2}I\omega^2
  2. Put I=mk2I = mk^2 and ω=vCMR\omega = \dfrac{v_{CM}}{R}. Here kk is the radius of gyration:

    K=12mvCM2+12mk2(vCMR)2K = \tfrac{1}{2}mv_{CM}^2 + \tfrac{1}{2}mk^2\left(\dfrac{v_{CM}}{R}\right)^2
  3. Take 12mvCM2\tfrac{1}{2}mv_{CM}^2 common to get the final result.

Kinetic Energy of a Rolling Body K=12mvCM2(1+k2R2)K = \dfrac{1}{2}mv_{CM}^2\left(1 + \dfrac{k^2}{R^2}\right)

where, k2R2\dfrac{k^2}{R^2} is the ratio given for each body in topic 4.3

End of Chapter 6 · notesshala.in
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