Motion in a Straight Line
General Introduction of Motion · Uniformly Accelerated Motion
General Introduction of Motion
An object is in motion when its position changes with respect to its surroundings. Motion is all around us. Examples: a train running on its tracks, a person walking, an insect crawling and water flowing through a dam.
1.1Motion
Motion is the change in position of an object with time, measured from a chosen reference point. The reference can also be a group of objects taken together.
The particle moves along a straight line.
The particle moves along a circle.
The particle moves back and forth about a fixed point.
Only one coordinate is needed to locate the object.
Two coordinates are needed to locate the object.
All three coordinates are needed to locate the object.
1.2Point Object
An object can be treated as a point object when the distance it covers is very large compared with its own size.
A train on a journey of hundreds of kilometres.
The Earth while it revolves around the Sun.
1.3Scalar and Vector Quantities
Physical quantities are of two types: scalars and vectors.
A quantity that has only magnitude (size) is called a scalar quantity, or simply a scalar.
e.g. Mass, length, time, speed, etc.
A quantity that has both magnitude and direction is called a vector quantity, or simply a vector.
e.g. Displacement, velocity, acceleration, etc.
1.4Position
To say where an object is, we need a reference point, a set of axes and a frame of reference.
Position is the point where an object is located. It is measured on a coordinate axis marked in units of length. This axis has a positive and a negative direction.
e.g. An object at −1 m is on the negative side of the origin. The minus sign shows the direction. An object at 0 m is exactly at the origin. Positions are always measured from a convenient origin.
We usually take three mutually perpendicular axes as a rectangular coordinate system. These are the , and axes. The point where they meet is the origin (O). It is the reference point.
The , and coordinates give the position of the object with respect to these axes. A clock is used to measure time.
There are two types of frames of reference:
A frame in which Newton's first law of motion holds true.
A frame in which Newton's first law of motion does not hold.
- A frame that is accelerating with respect to the Earth is usually non-inertial. A frame that is not accelerating is inertial.
- Frames at rest or moving uniformly are inertial. Frames in non-uniform motion are non-inertial.
- To use Newton's second law in a non-inertial frame, we add an extra imaginary force. It is called the pseudo force.
1.5Path Length / Distance
The path length, or distance travelled, is the total length of the path that an object actually covers in a given time interval. Its SI unit is the metre (m).
An object moves 100 m away from the origin along the -axis in time . So its path length is 100 m. It then comes back to the origin in time . Now the total path length is:
1.6Displacement
Displacement is the change in position of an object in a definite direction. It is equal to the final position minus the initial position. It is written as .
where, = initial position and = final position of the object
So displacement can be positive, negative or zero. Displacement has both magnitude and direction, so it is a vector quantity.
- The magnitude of the displacement may or may not be equal to the path length.
- For a trip, the displacement can be zero. But the path length of any actual motion is never zero.
| S.No. | Distance | Displacement |
|---|---|---|
| 1. | The total length of the path covered. | The length of the shortest path from the initial position to the final position. |
| 2. | A scalar quantity. | A vector quantity. |
| 3. | For a moving object it cannot be zero. | It can be zero. |
| 4. | It is never negative. | It can be positive, negative or zero. |
1.7Uniform & Non-uniform Motion
A body moving along a straight line is in uniform motion if it covers equal distances in equal intervals of time.
In uniform motion along a straight line in one fixed direction, the magnitude of displacement is equal to the distance covered.
A body is in non-uniform motion if it covers unequal distances in equal intervals of time.
In such motion, the speed of the body, its direction of motion, or both change with time.
1.8Speed
The speed of an object is the distance it covers divided by the time taken.
Scalar quantity; always positive.
(MKS / SI); (CGS).
The object covers equal distances in equal intervals of time.
The object covers unequal distances in equal intervals of time. In other words, it takes unequal times to cover equal distances.
1.9Velocity
The velocity of an object is the rate of change of its position with time.
Vector quantity.
(MKS / SI); (CGS).
The object undergoes equal displacements in equal intervals of time.
The object undergoes unequal displacements in equal intervals of time.
Velocity is positive, zero or negative when the displacement is positive, zero or negative, respectively.
1.10Average Speed and Average Velocity
The whole distance covered, divided by the whole time taken.
The displacement (change in position) divided by the time interval in which it happens.
- Average speed = total distance covered ÷ time taken.
- Average velocity = net displacement ÷ time taken for that displacement.
- Average velocity can be zero, positive or negative. But the average speed of a moving body is always positive.
1.11Instantaneous Speed and Instantaneous Velocity
Instantaneous speed is the speed at a particular instant. It is the limit of the average speed as the time interval approaches zero. Here is the distance covered in the small time .
Instantaneous velocity is the velocity at a particular instant. It is the limit of the average velocity as the time interval approaches zero.
- is the derivative of position with respect to time . Here is the tiny displacement in a tiny time .
- At any instant, the magnitude of the instantaneous velocity is equal to the instantaneous speed.
When the velocity keeps changing, the position–time graph is a curve. The average velocity between and is the slope of the chord . The time interval is .
Now make smaller. The chord becomes , then . As , point moves closer and closer to . The chord then becomes the tangent to the curve at . So the slope of the tangent at a point gives the instantaneous velocity there.
Uniformly Accelerated Motion
2.1Acceleration
Acceleration is the rate of change of velocity with time. It tells us how fast the velocity of an object changes. Acceleration is a vector quantity.
Vector quantity.
(SI); (CGS).
An object accelerates when its speed changes, when its direction changes, or when both change.
Let the velocity of a body be at time and at a later time . Its average acceleration is the change in velocity divided by the time interval:
So acceleration is the slope of the velocity–time graph.
Instantaneous acceleration is the acceleration of a body at a particular instant. It is the limit of the average acceleration as the time interval approaches zero.
Here is the derivative of with respect to .
Since and :
- If the displacement is given and you need velocity and acceleration, differentiate.
- If the acceleration is given and you need velocity and displacement, integrate.
2.2Uniform and Non-uniform Acceleration
The velocity changes by equal amounts in equal intervals of time.
The velocity changes by unequal amounts in equal intervals of time.
2.3Position-Time Graphs for Positive, Negative and Zero Acceleration
The shape of a position–time (distance–time) graph tells us whether the acceleration is positive, negative or zero.
The object covers more and more distance in each equal time interval. So the graph curves upward.
The object covers less and less distance in each equal time interval. So the graph gets flatter with time.
The object covers equal distances in equal times. So the graph is a straight line.
2.4Velocity-Time Graphs for an Accelerated Motion
The shape of a velocity–time (v-t) graph shows what kind of acceleration the object has.
With zero acceleration, the velocity stays constant with time. So the graph is a horizontal line.
The area under a v-t graph gives the displacement.
With positive acceleration, the velocity of the object keeps increasing with time.
Starting from rest, the velocity-time graph is a straight line through the origin.
Starting with some velocity, the velocity-time graph is a straight line beginning at P on the velocity axis.
When the acceleration itself keeps increasing, the velocity rises faster and faster (non-linearly). The graph shows an object starting from rest. The slope of the v-t graph at any point gives the instantaneous acceleration at that point.
With uniform negative acceleration, the velocity of the object decreases steadily (linearly) with time.
Starting with a positive velocity, the graph is a straight line sloping downwards (negative slope).
Starting with a negative velocity, the graph is a straight line that begins at P. P is a point of negative velocity below the time axis.
Starting with a positive velocity, the velocity can fall to zero and then become negative. So the direction of motion reverses at time . For uniform acceleration, the slope of the graph stays the same throughout.
2.5Kinematic Equations for Uniformly Accelerated Motion
When the velocity of an object changes by the same amount in every unit of time, it has constant acceleration. Such motion is called uniformly accelerated motion.
- The object moves along a straight line with constant acceleration .
- Initial velocity (at ). Final velocity (after time ).
- The slope of the - graph (acceleration).
- The area under the - graph displacement .
The slope of the velocity-time graph is equal to the acceleration:
The area under the velocity-time graph is equal to the displacement. For a time interval :
The displacement in time is also equal to the area of the trapezium :
2.6Displacement of the Particle in nth Second
Consider an object with initial velocity and constant acceleration . To find its displacement during the second, take its position at the end of seconds. Then subtract its position at the end of seconds.
where, = displacement in the second, = initial velocity, = constant acceleration
2.7Steps to Solve Problems Based on Accelerated Motion
A simple method to solve problems on accelerated motion:
- Check the UnitsMake sure all the units match. If distances are in metres, velocities must be in m/s and accelerations in m/s².
- List Knowns and UnknownsWrite down all the given quantities. Separately, write the quantities you need to find.
- Pick the Right Equation(s)Think about what is happening physically. Then choose the kinematic equation(s) that connect the given quantities to the unknowns.
2.8Non-uniformly Accelerated Motion
In non-uniformly accelerated motion, the acceleration of a particle is not constant. For example, it may change with time. We describe such one-dimensional motion with these calculus (differential) relations.
These relations come from calculus and work for uniform as well as non-uniform acceleration.
2.9Equations of Motion for an Object Under Gravity
A body is said to be in motion under gravity when it is thrown upwards or falls towards the Earth. Whether it moves up or down, its acceleration is the acceleration due to gravity .
So the equations of motion still apply. Just replace the acceleration by and the displacement by the height :
The sign of depends on the direction of motion:
Many people think that no force acts on us in free fall, because we cannot feel our weight. In fact, we "feel" our weight through the reaction force from the ground. In free fall, we are pressing on nothing. So there is no reaction force (Newton's third law), and we feel weightless. But gravity still acts on us.
2.10Galileo's Law of Odd Numbers
Galileo was the first to study free fall with careful measurements. He found that the distances covered by a freely falling body in successive equal intervals of time are in the ratio of the odd numbers starting from 1, i.e.
distances covered in the 1st, 2nd, 3rd, … equal time intervals , in the ratio of odd numbers starting from 1
Divide the time of free fall into many equal intervals . Then find the distance covered in each interval. Since :
| in terms of | Distance traversed in successive intervals | Ratio of distances traversed | ||
|---|---|---|---|---|
| — | — | |||
The third column gives the distance fallen in units of . The fourth column gives the distance covered in each successive interval . These distances are in the simple ratio:
These are the odd numbers starting from 1. Hence proved.
2.11Stopping Distance for a Vehicle
The stopping distance of a vehicle is the distance it travels after the brakes are applied, until it comes to rest.
Stopping distance is very important for road safety. It depends on the speed of the vehicle and how efficient its brakes are.
Let the vehicle travel a distance before stopping. Use the equation of motion with final velocity and :
where, = initial speed, = acceleration (negative when braking, so is positive)
2.12Reaction Time
When a situation needs immediate action, we still take a little time to respond. The time taken to see, think and act is called reaction time.
A driver suddenly sees a child run onto the road. The time that passes before the driver presses the brakes is the driver's reaction time.
How alert the person is.
How complicated the situation is.
A simple experiment measures it. A friend holds a long ruler vertically between your thumb and forefinger. The friend releases it without warning. You catch it as quickly as you can. By the time you react, the ruler has already fallen a distance .
Suppose . Here and . Use to find the reaction time :
where, = distance the ruler falls before it is caught, = acceleration due to gravity